It's a commonly held belief that P2P is about sharing files. It's an appealing, democratic notion: Consumers rip the movies and music they buy and post them online. But that's not quite how it works.I have enabled comments, but there's a slight catch: please do not comment unless you first read the article. Thanks to Michael Cernovich for the link.
In reality, the number of files on the Net ripped from store-bought CDs, DVDs, and videogames is statistically negligible. People don't share what they buy; they share what is already being shared - the countless descendants of a single "Adam and Eve" file. Even this is probably stolen; pirates have infiltrated the entertainment industry and usually obtain and rip content long before the public ever has a chance to buy it.
The whole shebang - the topsites, the pyramid, and the P2P networks girding it all together - is not about trading or sharing at all. It's a broadcast system. It takes a signal, the new U2 single, say, and broadcasts it around the world. The pirate pyramid is a perfect amplifier. The signal becomes more robust at every descending level, until it gets down to the P2P networks, by which time it can be received by anyone capable of typing "U2" into a search engine.
This should be good news for law enforcement. Lop off the head (the topsites), and the body (the worldwide trade in unlicensed media) falls lifeless to the ground. Sounds easy, but what if you can't find the head? As in any criminal conspiracy, it takes years of undercover work to get inside. An interview subject warned me against even mentioning Anathema in this article: "You do not need some 350-pound hit man with a Glock at your front door."
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I call it advertising. We should be paid to carry advertising. If you like the movie or song, you want to buy it, not just a compressed version. If it is a 1928 Portuguese song that is impossible to buy, you have to settle for the tantalizing advertising version. If you could locate an esoteric but haunting song, and were charged $1 to download it, who would spend hours searching for it to download? The article has no data on the number of downloaders who went out to buy the game they downloaded in an inferior version. This is an unanswered empirical question.
If the studios can stop suing their fans for the enrichment of lawyers, they will learn technology is their friend.
This article seems more myth than reality; but that seems to be business as usual for Wired magazine these days.
The argument in the Wired article could probably be applied to mp3 technology, but only to some of the more commercially well known artists, like U2 mentioned in the article, whose product ("pop music") is market-saturated anyways, with heaving marketing and wide sales.
But the unfortunate truth is that the sheer immensity and diversity of products and forms of software available on P2P (beyond commercial artists' ditties) makes it highly unlikely that even a large percentage of these files the could easily traced to a group of "topsites" or a shady group of criminals that can be tracked down as in a Pulp Fiction crime novel.
There is no 'boogeymen' behind P2P file sharing,
for, if there were, he or they surely would have been caught by now. The fact of the matter, is that software piracy has existed in the electronic world long before CD(RW), P2P, mp3 technology, and even the internet; the internet has simply made accessibility to the pirated software much more easily (hence, "democratization", if you will). And since its inception, industry has fought the problem tooth and nail, with little success.
If only a single triangle could used as a design plan for the piracy problem. A more accurate description of the P2P problem, is not a triangle, but perhaps a serious of related and unrelated triangles, with some horizontal association and vertical association, with little common patterns, nor long term consistency (sites come and go all the time).
-- John McCarthy
The model described in the article -- a very shallow pyramid, with all data originating from the apex -- would have a number of characteristics that aren't seen in P2P networks. First, the number of files available would be comparatively small -- thousands, not million. Second, the bandwidth cost of maintaining a node would be very high (the article seems to admit this but waves the problem away, as if the operators of the topsites are evil, but very charitable). Third, temporary outages would affect most or all of the network.
None of these things are true in real life, therefore it is safe to conclude that P2P networks are what they purport to be: peer-to-peer.
Do some node contribute more "original" content than others? Yes. Would shutting down those nodes reduce the level of piracy? Not a byte - if a popular file were unavailable, someone would simply rip a copy and put it online.
Indeed, you don't need the Internet at all to get pirate copies. I bought DVDs of Harry Potter and 8 Mile days before they were released in a little shop on Phuket. Of course, the tsunami wrecked that shop, and likely killed its proprietor, so the MPAA and RIAA can rest easy now.
But music, which has been generating a great deal of the legal furor, doesn't work that way at all. Look at Napster, way back in the old days of 1998. Probably over 90% of the music on Napster was originated by ordinary users ripping CDs that they'd bought. The groups release albums now too, but I'd still guess that the majority of MP3s available on the p2p network originated from an ordinary consumer who merely wants to share his music.
It's unfortunate that the music-trading and movie-trading aspects of P2P, which are quite different structurally and (IMO) ethically, are so easily bundled together and condemned together.
The actual activity for these top tier machines then becomes relatively light. Once you have transferred your chunk to the next layer down, you are done. This is the beauty of it. No one machine has all the data except the end user and each serving machine has a relatively light network usage.
"Fastlink rubbed out a few topsites, but new ones filled the void."
And will continue to do so. The people actually doing this are in it for peer-group points, and there are a lot of them. Those who haven't made the big time are anxious to, and gaps will be quickly filled.
Neil K makes an excellent point: the music and video parts are separable and should be separated, because you can fix the music part -- and it's the music part that generates the push on the video. Specifically, music users have come to the conclusion that albums cost $8 (when they were available) of which $1 went for production and $1 went to the artist; CDs cost $25-30, of which $.50 goes for production and $.75 goes to the artist. True or not, that's the perception -- and that's what drives music "piracy," and video "piracy" feeds off it. Fix that and the problem goes away.
Regards,
Ric Locke
Patrick McKenzie
Softopia Japan R&D
Patrick McKenzie
Softopia Japan R&D
Patrick McKenzie
cw
And Steve Winwood?!?!?!? Not a chance.
Moreover, it would take a lot effort to be one of a small number of gatekeepers for all content on the the BitTorrent network. Maybe people have that sort of focus in their lives, but it took me several weeks of effort to rip my entire 500+ CD collection on to a hard drive (so I could feed the insatiable appetites of my iPod). I never want to do that again! But ripping large video files -- then fixing the blemishes created by the codec -- and doing this for hundreds of files each week boggles my imagination.
Finally, as an end-user I haven't found that Bittorrent has shown it self to be apprcciably faster per Mbyte than P2P via LimeWire. The economies of scale seem to reside on the server side of the equation.
However, the anarchist in says more power to them, even it ain't quite the way Wired thinks it is.
I would suggest that most of the above arguments against the article break down when viewed this way. What must be remembered is that there really aren't that many big movies released every year. Add to this that the artistic compression is getting done, and, by all indications, getting done fairly well fairly quickly, and then these compressed movies are getting distributed fairly quickly afterwards. But the big time lag appears to be the compression. Add to this a variant of Gresham's Law. Without some sort of top down distribution, as posited by the article, the P2P nets would fill up with camcorded versions of new movies taken in movie theaters, and the quality of movies available would be significantly lower than we are apparently seeing.
So, I find it quite plausible that this could be the source of high quality copies of one or two new movies a week. That doesn't take that big of a conspiracy at the top - no bigger really than posited by the article.
But the other end, for example, music, is probably quite a bit different. Quality is not as big of an issue, if for no other reason, than that creative compression is not necessary. One poster above talked about ripping his CD collection for his IPOD. This is the sort of thing that the average computer hacker college student could do in his spare time, as hundreds of thousands probably do do. I know that 30 years ago, when I was so positioned, I probably would have been part of this - ripping tunes and posting them to P2P networks.
Yet, it is much easier to enter the game than to shut it down. All you really need is a computer and a broadband connection - though at some levels, higher speed is advantageous. So, I see it almost impossible to thwart - easy to play, hard to bust.
Read. Understand. Post.
As far as Bittorrent is concerned, the point is that the bandwidth is spread out among every user rather than being centralized. (You can tart that up with "information theory" and "social network" if you want to sell it to someone for $200 an hour.) If I have a file which has two parts (A and B), and two people want that file, then (by using Bittorent) I can send the A part to one and the B part to the other, and they each send the A and B between themselves. The end result is that two people now have copies of the file, but my bandwidth only needed to send out one copy. If they'd downloaded the file directly, I'd have sent out two copies.
I was amused at the notion that Half-Life 2 turned into coal in Valve's stocking. The article notes that the original Half Life sold 10 million copies; it ignores the fact that the original game was also pirated before its official release date and easily available on Usenet. The fact is that most of the people who download stuff do it because they can't really afford all the games/movies they want. Cutting them off from their supply will not result in vastly increased sales.
>...the total bandwidth being used is the same in both
>cases. It's just that the place the bandwidth is being
>used is changing around.
Yeah, which is what I said.
Pat:
>Cutting them off from their supply will not result in
> vastly increased sales.
This is true, though at least in my case it's because I can't buy the stuff that I download. While I'm aware that I still violate copyright (after all, I'm sure I could find it somewhere if I looked hard enough) it's not as though I could be across the street at Best Buy getting these things.
How do I know?
I was part of it. I was busted in Operation Fastlink. There's a good chance I will spend some time in prison for this. Go to cybercrime.gov, a webpage run the Department of Justice. While their press releases are blatant propaganda and very inaccurate, they should educate you nevertheless.
I was at the top. "The scene" as it is called is a power hierarchy, just like any corporation. I was at the top. I knew how it worked.
Yes, it is complex. But, we were also organized. We were very organized. We still are. The scene is still happening, although I'm not a part of it. It will continue to happen as well.
>elite network of people they describe is true.
The regulars at Suprnova hardly constitute an elite network. (Or should I say "the former Suprnova". Ho Ho Ho.)
While we're at it, the "ultra-secret webpages" mentioned in the Wired article consist of message boards that you need to be a member to view (non-members just get a screen saying 'you need to register'.) Hardly the kind of cloak-and-dagger system described.
>I was part of it. I was busted in Operation Fastlink.
Uh-huh, and those kind people at the jail still give you internet access. That reminds me of the time I got sent up the river for smuggling heroin, and they let me join the prison's Yacht Club.
If you knew someone in the scene, you'd know it. But you don't. And you don't know what the scene is.
People don't realize that there is an effective "shadow internet" (to quote Wired) that exists outside the bounds of what they know about piracy. Clearly nobody who has commented here knows the inner workings of it other than what Wired has said.
Believe me or don't; it makes no difference.
The key to tracking a lot of this is to track the same sources -- which a number of people keep talking about, and the quality, which is very good.
The problem to stopping it all is that it is ego driven, which makes it harder to track. If people were only making money from it, they'd all be in jail now.
But, the organization system also explains why network efforts to contaminate distribution have failed so hard.
If the public model were true, introducing bad content on a massive scale would drive the good content out. If you downloaded Madonna screaming 95% of the time, you would give up on downloading Madonna (and most downloaders and redistributers never listen to what they get). If MP3s took 10x the space and had .25 the quality, people would be out buying CDs. The same for the movies. In trumps.
But the days of handcams from the audience and lousy codec work are long gone, which should tell you something.
Suprnova was not elite whatsoever, it was just a popular place to find anything(and a much better alternative to virus-Kazaa). I personally used the site for patches and TV shows as I could find just about anything. Any old Joe with a Bitorrent client could hop on and pirate to their own delight without any fear of retribution.
Overall, very interesting article.
I myself know how to rip a movie and encode it from a DVD, it's not as hard as they make it sound.
I am doubtful about any + or - to mainstream music in regards to piracy, and bandwidth is still not plentiful enough to believe enough people are dling DVD-rips in enough quanity to harm sales. Ripped movies just don't look as good as the DVD versions, unless it's the full size of 4GB.
BAGO,
I cannot speak for the other "detractors", but I have been around the block a lot longer than you presume. My first experience online was in 1994, back when pirating groups like Razor and Phrozen Crew were the sourge of the software industry. And before that I frequented the local BBS scene and was lucky enough to have VAX system accounts. I do not work in IT field today, but I feel confident enough to dissect an article written in a magazine that was once technically sound, but today is simply another poprag.
You mention IRC and FTP. I can tell you, for instance, that IRC is no longer the mainline it once was for piracy courier groups. Efnet, for example, is a fraction of the network it was in the mid 90s, when several larger servers like Netcom and AOL linked up. Today, those links are no longer present. Less IRC traffic = less transfer of pirated software.
I can also tell you that FTP, despite its name, today is more of a secondary (or even third rate) protocol for file transfer. Bittorrent and P2P have far eclipsed it as a useful tool for sharing information and pirated software.
I did not say that the Wired article is entirely without merit. Certainly, "topsites" are a part of the wide-ranging problem. But to claim, as the article does, that if you kill the "head" then the body of piracy will die, is - as I and others have tried to point out - an oversimplification of the problem.
Nevertheless, even more secretive than the hardware supplying is the secret connections to Asian bootleggers. Those deals are kept so private that within one particular group that comes to mind, three of the group's leaders and most powerful members were a part of the deal, while the dozens of other members were left in the dark. A group from the scene will sell a group's work to an Asian bootlegger even before releasing it to Wired's "shadow internet," and that bootlegger would then mass produce the work to sell across Asia. The most popular areas for this were Hong Kong and Singapore.
Years ago it worked in opposite. Asian bootleggers would be able to pirate a movie or something before the scene got it's hands on it. Someone from the scene would then obtain a copy of that bootleg, perhaps from China Town, NYC, and release it within the scene. Before I was busted in Operation Fastlink, the situation had reversed. The scene became that much more powerful, and Asian bootleggers that much weaker.
Almost nobody in the scene knew, or knows, about the connections to the Asian bootleg industry. Nevertheless, it happened, and I am sure still happens, and also serves as a source of income for these groups.
You might wonder why I'm talking about this. As Wired described it, the scene truly is a "shadow internet." Those who are a part of it don't talk about it. Anybody who does talk about it is simply confused. They don't realize what exists beyond their reach. As for me, I got busted. Who cares?
I certainly do not presume to know of the "inner workings" of the "shadow network" you keeping talking about. I have always had just personal interest in the legal issues surrounding the so called "scene", so I just did a lot of reading online.
It seems to me that if these groups start profiting it will be their downfall. Perhaps one of the reasons that these "underground" pirating groups have been successful and lasted so long is the 'honour code' you talk about. But, I think once money comes into it, then you have a paper trail.
If what Anonymous is saying is true, then maybe law enforcement is not too far behind these "elite groups" after all.
Keep in mind this is mainly for movies and games. Joe Six Pack can rip and post a CD in 10 minutes. Movies have to be converted and games have to be cracked.
Video games and movies are expensive and released infrequently -- on the order of hundreds per year. A typical consumer would have trouble making use of more than, say, 10 video games a year, or 20 movies. (Some people consume more, of course, but most probably consume less.)
Video games and movies are technologically costly to put on the 'net in consumable form. A DVD movie typically must be compressed, which can take from 6 to 12 hours; and both video games and movies are usually very large, at least one or two CD's worth of data, which takes a very long time for a user with average upstream-limted broadband to upload (maybe another 6-12 hours).
CDs are inexpensive and there are thousands of them released every year. In addition, old CDs remain a lot more interesting than old films and especially old video games. The average consumer, I suspect, will own and purchase 10 CDs for every DVD or video game.
Albums are inexpensive to share on the internet -- on a modern computer they take less than 10 minutes to compress and not more than an hour to upload.
Movies and video games lend themselves to top-down distribution because the one-time cost of creating them is very high. Albums lend themselves to peer distribution because the one-time cost is low.
What this all means, I think, is that it would be possible to 'cut off the head' of the movie and software distribution channels and severely impact their availability (or at least their quality), in a way that you simply can't do with music.
But I also think that these posters who are claiming to have been part of the shadowy underworld without which there would be no movie releases are self-aggrandizing a bit. Movies would still be uploaded if the head were cut off, by channels that are largely unutilized now. There's no point to me ripping a copy of a movie and uploading it because it's so much trouble and there's already a perfectly serviceable copy out there. If there weren't one, I might do it. Just because nobody does it doesn't mean they -can't-.
It is very possible. If the FBI was completely successful and they managed to find a small handful, a couple dozens of people, they would effectively "cut off the head." There would be no more Eminem albums leaked on the internet months before the public release. Of course, once the album is out in stores and available to the entire world, there is no way to stop online distribution, and the FBI is well aware of this. They aren't trying to stop it. What they can stop, however, are the "leaks," and they are trying very vigorously with moderate success.
CNN article