Sociologist E. Cabell Hankinson Gathman has an interesting article on women and role-playing games, trying to explain why so few women play RPGs.
OK, the article may well be interesting primarily to those of us who spent a lot of time in high school playing Dungeons and Dragons. But I suspect that RPG veterans are, ahem, disproportionately represented among the learned VC readership.
To me, another fascinating aspect of the article is the way in which the RPG culture is now primarily focused on online gaming, as opposed to the "real world" interaction that was the only game in town in the preinternet era when I played D&D.
See that? That's why women don't play with you.
What did that do differently?
http://www.rpgstudies.net/
I highly recommend #49 under section 1.
"Play in the Phallic Universe" by Margaret A. Honey
Now that's comedy.
"Paging Dr. Freud, Dr. Freud....."
In high school? Excuse me? High school for me was 25 years ago. My most recent gaming session was a week ago.
And as for this...
Most of the gamers I know these days are happily married. Some of the gamers are married couples; and in one case, my sister, her husband, and their two kids.
There is almost no role-playing in online RPGs. In a table-top game, you actually play the role of your character. That almost never happens online. People typically just talk as themselves. And as MMO guilds have moved more and more to things like Teamspeak, which allow them actually to talk to each other instead of type, the amount of roleplaying online has plummetted.
The Sims is entirely openended, and depends on the creativity and social skills of the participants. Almost all other MMOs are level treadmills of some sort, where you kill 28383883838 monsters to advance to the next level to become more powerful so you can kill 399399393993992893 monsters. Or where you spend a gazillion hours completing a quest to get that Uber Bastard Sword of Dorkitude. Maybe men are much more willing to volunteer to be gerbils?
"Roll a charisma check.
See that? That's why women don't play with you." - You, sir, win the Comment of the Week Award!
More broadly though roleplaying systems, as opposed to just reading books or even writing them, seem to appeal because they bring a quantitative technical system to the game. RPG players love to poor over their tables and figure out what combinations are optimal. Hell most RPG players I knew spent far more time doing this than actually playing.
In other words I suspect the same reason men seem to be far more interested in mucking around with computers and other pointless technical pursuits is at play. Scientists have been trying to work this out for years. It seems very complicated as the studies I have seen suggest it lies somewhere in that vast muck of nature/nurture interactions and feedbacks hence correlations don't help you much (does the fetal testosterone matter because it affects interest or because it affects sexual desire or socialization which affect behaior?)
isn't there also something going back to the hunter-gatherer societies, where the skills needed for hunting were different from the skills needed for gathering, the result being that men today have more to do with things like math and computers... if RPG's, something that I am unfamiliar with, call upon those kinds of skills, that would help explain the disparity.
/channeling Larry Summers
I've played WoW and EQ1 and 2, and I've seen that more than a few times.
The article linked to above makes a number of good points, but I think there's more going on than society or the media telling women that's it's not "normal" for them to play mmorpgs.
Also, I've noticed that often the head guild officers are often female -- perhaps making more a social game than a stereotypical hack-and-slash, solitary "male" game.
I guess my experience with this is that there's more to the traditional gender roles than them just being ways of thinking society places on blank slates. But having said that, I'm starting to worry about why I picked a PvP server on WoW.
One of the best I've found is Armageddon, which has a surprisingly high number of female gamers. It's 'roleplaying required', which is much more than just not discussing the score of the recent Redskins game. In fact, the person who has been running it for the last decade is a woman.
Even after you discount for the 95% that are not actually female?