As both a Legislation professor and board game player, I am intrigued by the South Carolina anti-gambling statute discussed in Paul Cassell's recent post. The statute bans the playing of "any game with cards or dice" in a wide variety of locations, including "any tavern, inn, store for the retailing of spirituous liquors or in any house used as a place of gaming, barn, kitchen, stable or other outhouse, street, highway, open wood, race field or open place."
A strict textualist reading of the statute suggests that South Carolinians are forbidden to play board games such as Monopoly and Risk in the listed locations. After all, these games have both cards and dice. Dungeons and Dragons is also apparently forbidden, since it has many different kinds of dice, ranging from 4-sided to 20-sided. No more playing Monopoly or D&D in your barn, stable, kitchen, or outhouse in South Carolina!
This textualist reading is reinforced by the statute's list of exceptions to the ban, which includes "the games of billiards, bowls, backgammon, chess, draughts, or whist when there is no betting on any such game." Notice that Monopoly, Risk, Dungeons and Dragons, and so on, are not on the list of exceptions. That strongly suggests that they come within the terms of the general ban. Lawyers call this the rule of "expressio unius est exclusio alterius" (if something is not on a statutory list, that suggests it was deliberately excluded from it).
Of course, a purpose-based interpretation might suggest that the legislators simply didn't have these games in mind, and were instead focused on banning games that typically involve gambling. Not many people place bets on Monopoly and Risk. That possibility, however, is undermined by the fact that the banned games are forbidden even if no gambling is involved. The games on the list of exceptions are permitted so long as "there is no betting on any such game." The state legislature could have adopted the same relatively permissive rule for all board games - allowing people to play them so long as they don't do any betting. But South Carolina's legislative solons apparently rejected this approach.
The bottom line: This South Carolina statute is either an example of ridiculous puritanism run amok or an example of extremely poor drafting. It's also possible that there are some complex public choice machinations involved (e.g. - manufacturers of the exempt games lobbied for the statute so that South Carolinians would be incentivized to buy those games rather than those that are now banned).
UPDATE: This article suggests that the law in question dates back to 1802, a time when there were far fewer dice and card board games on the market than today. However, the state legislature has revised the law on various occasions since then, and hasn't changed the ridiculous wording. Indeed, the article indicates that the state legislature defeated an effort to liberalize the law just last year. Thus, it seems that today's South Carolina legislators (or at least a majority of them), not just the benighted ones of 1802, are satisfied with the statute's wording.
The article also notes that the state attorney general interprets the law as banning only games where "chance" plays a larger role than "skill." That isn't as comforting as you might think. It can easily be argued that chance matters more than skill in Monopoly, for example; the outcome of a game is often determined by which player managed to land on certain key properties first, which is in turn determined by dice rolls. Games of Risk between mediocre players are also often decided by chance dice rolls. The same can be said for many common dice-based boardgames where chance plays a large role (e.g. - Parcheesi, Life, etc.).
Related Posts (on one page):
- More on Is Poker a Game of "Chance"?
- Board Games,Textualism, and the South Carolina Anti-Gambling Statute:
- Is Texas Hold 'em a Illegal Game of Chance or Permissible Game of Skill?
Maybe. But these games also have dice as well, and the statute bans all games that have either cards "or" dice. Moreover, the cards used in Monopoly and other such games are "playing cards" too (i.e. - cards used to play a game).
On the gripping hand, this should lead to an expansion of eurogames like Carcassonne, Vinci, Ra, and other such that have neither cards nor dice (sucks to be Manhattan, Settlers, Power Grid, El Grande, etc though). So I am all in favor.
I think that this statute illustrates a different problem than the Ledbetter / Title VII issues discussed earlier. There, one could plausibly argue that the statute's purpose was clear (preventing discrimination), but the statute's pusuit of the purpose has limits, and the question was whether knowing that purpose helps you decide the issue in Ledbetter.
For this SC gaming statute, there's really no way to tell what purpose the drafters from 200 years ago intended. Besides being directed at gambling, one could just as easily assume the purpose is to prevent many forms of gaming generally. The drafters could have assumed that gaming is a waste of time or breeds negative characteristics, and instead people should spend their time reading, knitting, cleaning their guns, or whatever. "[B]illiards, bowls, backgammon, chess, draughts, or whist" are exempted because they build the community, improve the intellect, or have some other positive effect (so long as no gambling is involved).
I vote for both.
Also, chess is exempted, but not go or mahjong?
Let the Euroweenie-Ameritrasher flame wars commence!
And don't give me none of that 'First Amendment' claptrap. Our founders burned witches!
This statute is so badly written it should be struck down for vagueness on grammatical grounds.....
I don't doubt that if SC legislators were aware of the game, they would attempt to ban it.
Playing D&D might in any case be protected by the First Amendment. See Watters v. TSR, Inc., 715 F. Supp, 819, 821 (1989):
"the publication and distribution of the 'Dungeons and Dragons' material, whether it is classified as literature or merely a game, falls within the class of publication which is generally afforded protection under the first amendment"
Of course, this is only one district court decision. And playing the game is different from publishing and distributing it. But if playing a video game game is protected expression, it's hard to see why playing D&D would not be.
Draughts is the British word for what Americans call checkers.
Thanks. That also probably gives a clue to where the statutory language was borrowed from. I'm guessing it's some imperial/colonial regulation.
Frankly, I can't wait to see police raiding 3rd grade playgrounds.
Actually, you can't play D&D in a kitchen, stable, open field, etc. either. This means that playing it on the kitchen table would be illegal. Also I am not sure what a "house used as a place of gaming" means. It might mean a house where people get together to play these games. In which case, you can't play it at home either...
This hits particularly hard such barroom favorites as Chutes and Ladders, and, of course, Candyland.
I think you're wrong to interpret "playing cards" as "cards used to play a game". That is the analytic interpretation, but I think that "playing cards" is lexicalized as referring to the familiar set of 52 cards, so that it would be appropriate for a court to construe "playing cards" narrowly as excluding the kinds of cards used in Monopoly etc.
Suppose, for example, that you asked me to bring you a set of "playing cards". I bet that you would be disappointed if I brought you the Community Chest cards from a Monopoly set. Your expectation would be cards suitable for playing solitaire or bridge.
So THAT's what happened to the 9th and 10th Amendments!
The randomizers in Life are a spinner (for movement) and, in newer editions, cards (for consequence of landing on certain spaces). I'd be interested to learn that dice have ever been used.
I was wondering if roulette were banned, but I suppose it falls under the gaming table rule.
No idea how a court would conceive of the Pop-O-Matic bubble, so for now the Trouble league is on hold.
Though I'm sure one could find such examples of slip ups (to be kind) in every state legislature.
Actually, this rule is controversial. Some jurists and courts accept it. Others don't. Moreover, it's doubtful that it applies in a case where the statute clearly is being enforced, but not against every game that could conceivably be included in its scope. A statute that is enforced, but not to its utmost limits, is different from one that isn't used at all.
And as a former citizen of South Carolina I can assure that its lawmakers have most definitely heard of Dungeons and Dragons, even if they have no idea what it actually is.
Yes, desuetude is a wonderful thing. FYI, it goes back to this passage from the Pandects, one of the Julian codifications:
Or, in Latin:
Unfortunately, it seems like the law has been enforced quite regularly, just not against Monopoly.
Tell the vice squad to raid all the Head Start classrooms.
And I think Bang Neki (wagering on Go) would still be legal, too.
Evidently, South Carolina has got a Problem with a capital P and that rhymes with T and that stands for Trouble!
I think you need to generalize it to the suits and values. There's the pinochle deck, subsets of the pоker deck used in games like euchre, and supersets (double decks plus jokers) used in canasta.
I wonder if wagering on mah-jongg would be illegal. I'm sure there's some idiot prosecutor who would try to bring a case. :-|
You're nine years too late.
My bad. You're right. Not even in an outhouse. Or even a moonlit clearing in the woods like Satan intended!
Kriegspiel is a sort of blind variant of chess (played with a referee), where you can see your own pieces but not your opponent's. There is a great deal more chance because of this element than there is in the standard Chess versions. One of the typical elements of successful Kriegspiel play is to attempt to make illegal moves to determine where opposing pieces are.
How about chicken bones and tea leaves as your 'random number generators'? That makes it even more eeeeevil!
What are these amendments of which you speak? Every judge knows there are only eight in the Bill of Rights.
On a different note, I wonder whether the cubes used in Boggle count as dice...
That's pretty funny. We just had a county criminal court case in PA that found "Lone Star State-ish" "Grasp-them" p0k3r to be a game of skill (and therefore legal). [sorry for the spam-block dodges]
Relying on that precedent, $100 ante p0k3r in a bar is OK, but Parchisi in your kitchen is criminal.
Up from seven before last June.
I think 4-sides dice is theoretically possible (think of a triangular pyramid) but you probably mean the 6-sided variety.
Wrong. I used to play D&D and it uses dice in the shape of every Pythagorean solid, plus a 10-sided variety. I learned my pythagorean solids by comparing them to D&D dice.
They're actually called Platonic solids. By the way, would a game like Diplomacy, with absolutely no randomness, be banned? One could argue that that might be a good idea, however.
"Draughts" are actually what happens when you open several windows in your house on top of Mount Washington. It's really a wise public health measure to prohibit draughts while gambling - one can easily get carried away and forget about the deadly windows.
(Incidentally, around here 4-sided dice are referred to as caltrops...)
Yes, I have stepped on one barefoot. Ouch!
Some of you have all you can eat wexis and can tell us if that statute has been narrowed or otherwise interpreted in case law.
This might tend to protect non-betting gameplay.
If only there were some sort of institute for justice or a civil liberties union that could take on such cases.
Indiana, as far as I know, doesn't have a general anti-gaming law, but gaming in bars is regulated. At my local irish bar the owner wouldn't let us play cards because he said it might get him in trouble with the liquor board.
No. Read the statute, man.
"Absolutely" is misused here. Sometimes you have to guess where support will come from, after all.
If only that were true, the elven wizard Sanguiar de Tel'Quessir (1995-1998, R.I.P.) might still be with us today.
Of real skill"
-- Elliott Smith, Angeles on Either/Or (Kill Rockstars 1997)
such as Gettysburg, Jutland, Panzerblitz, D-Day, etc.
Ah that brings back memories. Don't forget Squad Leader and its rule
book that read like the Code of Federal Regulations.
Sisters." They said they picked their name because when they were kids they
had to use a little spinning arrow for random number selection when
playing games. They couldn't use dice because their parents considered
dice to be sinful. I'm sure they weren't the only people around who
held that view. So it is entirely possible that the South Carolina
legislature at the time this statute was enacted, and even today, wants
to ban any game of chance, whether gambling is involved or not, even if
they won't quite admit that in public for fear of being laughed at.
Dice have a relationship to gambling that is at least as rational as the relationship a marijuiana plant grown in owns own home for prsonal use does to interstate commerce. The relationship between the Federal Government and the States is a contract. What's sauce for the goose is sauce for the gander.
This is an easy call.
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